How to Play

Object

To build a team of surfers that will accumulate the highest points for each contest and the entire 2014 ASP World Tour season.

Picking Your Team

Each team owner can draft up to eight surfers, without exceeding their $50,000,000 salary cap. Before each event, surfers’ values may increase or decrease, but the cost against your salary cap is the cost when you purchased your surfer. Surfer values can change throughout the 2014 World Tour season. If you trade out a surfer, you must buy him back at the current rate, which may be different than the price you originally bought that surfer at. (For Women’s Fantasy Surfer, teams are made up of five surfers with a $30,000,000 salary cap. All other rules are the same.)

The Alternate Slot

Each player will also be given an additional slot designated for an “alternate.” In the case that one of your team members does not compete in an event, your alternate will be swapped in. Only surfers in the lowest price bracket will be allowed in the Alternate slot. This will ensure that a no-show or unforeseen injury won’t completely ruin your overall team points. The alternate spot does NOT carry over from event to event, so you'll have to re-select your alternate spot for every event.

Making Trades

After each event, each owner will be permitted to make trades before the next event starts. The owner can make as many changes as he/she wants before the start of the first heat of the first round of next event, provided that the cumulative dollar value of the surfers at the time they were added does not exceed the $50,000,000 salary cap.

Once done trading, owner must click the “save” button to confirm trade.

The REVERT Button

After Event #1, each player will be able to hit the “revert” button which will switch your team back to the same team you had at the end of the previous event. This should help prevent any accidental drops of players that have changed in value.

No Trading

All trading will be closed at the start of the first heat and open again at the end of that event. In other words, trading is disabled when the actual event is being contested.

Point Scoring

Surfer points are based on the number of competitors they defeat and their finishing position in each of the actual World Tour events. All 36 competitors (Top 34, plus wildcards) will score between 36 and 200 points. Whenever one of your surfers scores points, your team scores points. Obviously, the more points your team scores for each event, the better. Each team will be awarded the cumulative total points for the eight surfers selected for the current World Tour event.

Here’s s the formula for Men’s Fantasy Surfer:


Finish : Points

1 : 200 9 : 103 17 : 82 25 : 47 33 : 39
2 : 175 10 : 102 18 : 81 26 : 46 34 : 38
3 : 151 11 : 101 19 : 80 27 : 45 35 : 37
4 : 150 12 : 100 20 : 79 28 : 44 36 : 36
5 : 128 13 : 86 21 : 78 29 : 43
6 : 127 14 : 85 22 : 77 30 : 42
7 : 126 15 : 84 23 : 76 31 : 41
8 : 125 16 : 83 24 : 75 32 : 40

Only the Top 36 positions yield points. Zero points are given for surfers not ranking in the top 36 (if an event adds additional participants).

Here’s the formula for Women’s Fantasy Surfer:


Finish : Points

1 : 250 4 : 190 7 : 125 10 : 99 13 : 75 16 : 60
2 : 225 5 : 135 8 : 120 11 : 98 14 : 70 17 : 55
3 : 200 6 : 130 9 : 100 12 : 97 15 : 65 18 : 50

The Fantasy Surfer scoring is set up so the surfers all finish the event with an individual placing. For example, if you have one of the 16 surfers on your team who lost in the second round but had the highest point total for that round, he gets the points for 25th place (45 points). The surfer who has the next highest total score from round two gets 26th place all the way down to 36th place.

Breaking Ties

Ties will be broken after each event by comparing each owner’s top scoring surfer for the event just completed. If the tie is still not broken, this process continues with the second top scoring surfer and so forth down the team until the tie is broken. If the two tied winners have the exact same scores for all eight of their surfers then their total event-to-date points will be used to break the tie. If they are still tied after this, then the participant with the highest current balance in his/her cash account will win. After that, any prizes will be split.

Your team’s overall standing will be determined by adding up your team scores for each event. The overall winner of the Fantasy Surfer challenge is the team that accumulates the highest fantasy points for the best nine events.

Ties for overall positions will be resolved the same way that ties are broken after each event, using the final event results. In the rare event that two or more teams tie for the Grand Prize, the winner will be team with the earliest registration date.

The Fantasy Surfer scoring is set up so the surfers all finish the event with an individual placing. For example, if you have one of the 16 surfers on your team who lost in the third round but had the highest point total for that round he gets the points for 9th place (104 points). The surfer who has the next highest total score from round two gets 10th place all the way down to 18th place.